﻿using System;

namespace Valve.VR
{
	// Token: 0x02000808 RID: 2056
	public struct RenderModel_t
	{
		// Token: 0x04002E93 RID: 11923
		public IntPtr rVertexData;

		// Token: 0x04002E94 RID: 11924
		public uint unVertexCount;

		// Token: 0x04002E95 RID: 11925
		public IntPtr rIndexData;

		// Token: 0x04002E96 RID: 11926
		public uint unTriangleCount;

		// Token: 0x04002E97 RID: 11927
		public int diffuseTextureId;
	}
}
